Post by The Supreme Emissary on Apr 6, 2015 4:23:33 GMT -5
Word Bearers
Legions Astartes - Can always attempt to regroup at normal Ld.
True Believers - These units roll 3d6 for all morale tests and pick the lowest two.
Cut Them Down - These units MUST make sweeping advances and must re-roll results of 1.
Charismatic Leadership - A primary Word Bearers detachment MUST take a second compulsory HQ unit. This choice must be a Centurion or Chaplain Consul.
Diabolist (Consul) +35p
Gains Daemon, Prefered Enemy (Loyalist) added to all CLOSE COMBAT attacks
may not equip bike, jet bike, terminator armor, power fist or thunder hammer
If one is present the detachment has access to Dark Channeling for some units.
Dark Channeling +25p (Unit option)
Available to Tactical, Veteran Tactical, Breacher Siege, Assault or Terminator Squads.
roll a d6 for every squad this is given to at the beginning of game.
1-3 unit gains Zealot
4-5 gain +1S
6 gain Daemon, unit no longer counts as scoring. Counts as being destroyed at end of game for calculating VP.
Burning Lore
Any WB Praetor, Diabolist, Centurion or Chaplain has access to the Burning Lore war gear upgrade. +30p
Turns them into a Lv1 Psyker with access to Biomancy or Telepathy
Tainted Weapon
WB characters that have the option to take a Power Weapon may instead take a Tainted weapon
Tainted Weapon R- Suser AP- melee, Specialist Weapon, Instant Death
Rite of War: The Dark Bretheren
Arch-traitors - Gain Preferred Enemy (Loyalist space marines)
Signs and Portents - At start of game, choose a single unit. After deployment roll a d6, on a 1-3 all enemy units gain preferred enemy against that unit. on a 4-6 this unit counts as having preferred enemy against ALL enemy units.
From Beyond - May take allies from Codex Daemonsas 'Battle Brothers'
Hell Follows Them - all wounds caused by Perils of the warp tests taken by the enemy gain Instant Death.
- MUST take at least one Diabolist Consul
- may not take more than 1 Heavy SUpport choice
- may not take fortifications or allied legion detachments and treat all allies other than daemons as Desperate Allies
Conversion Dissonator (relic)?
Once per game for one turn ALL invul saves within 12" suffer -2.
---
Gal Vorbak (elites) 200p 4x Bretheren + Martyr
dark brethren ws5 bs4 s5 t5 w2 i5 a2 ld8 sv3+ inv5+
dark martyr ws5 bs4 s5 t5 w3 i5 a3 ld9 sv3+ inv5+
power armor, bolt pistol, bolt gun, ccw, frag and krak grenades
Daemon, Stubborn, Bulky, Rage, Rending (Close combat only), Deep Strike, Damned (never a scoring unit)
+ up to 5 additional brethren +30pe
+ one in every five may take one [flamer 10pe / meltagun 15pe / plasma gun 15pe / power weapon 10pe]
+ martyr may exchange cc weapon for [power weapon 10p / power fist 15p / single lightning claw 15p]
+ martyr may exchange all their weapons for a pair of lightning claws 20p
+ martyr may also take - melta bombs 5p , artificer armor 10p
---
Ashen Circle ( fast attack ) 175p 4x Incendiary + Iconoclast
incendiary ws5 bs4 s4 t4 w1 i4 a1 ld8 sv3+
iconoclast ws5 bs4 s4 t4 w1 i4 a2 ld9 sv3+
hardened armour, hand flamer, axe-rake, jump pack, frag and krak grenades
Legiones Astartes (WB), Burning Descent, Scorched Earth, Bitter Duty
+ up to additional 5 incendiaries 20pe
+ any model may exchange axe-rake for a power axe 5p
+ iconoclast may exchange hand flamer for an inferno pistol 10p / plasma pistol 15p
+ iconoclast may also take any of the following - melta bombs 5p, up to 3 phospex bombs 10pe, artificer armor 10p
Axe-Rake [R- S+1 AP6 melee , grapple: enemies falling back after losing an assault to a unit with axe-rakes suffer -1 to fall back distance)]
burning descent - if the unit enters play via deep strike , as soon as it is placed on the table , all models with d6 " suffer an immediate str3 ap5 hit
scorched earth - unit may always use its hammer of wrath attack , regardless of whether of not it has used its jump packs in the movement phase , and these attacks are carried out at strength 5. the hammer of wrath attacks made by this unit are classed as flamer type attacks
bitter duty - this unit may not be joined by friendly independent characters
---
High Chaplain Erebus 195p
ws5 bs4 s4 t4 w3 i5 a3 ld10 sv2+ invul4+
artificer armour, iron halo, frag and krak grenades, plasma pistol, master crafted power maul
independent character, zealot, legiones astartes (WB), burning lore, master of the legion, marked by dark fates, harbinger of chaos, adamantium will
Warlord: Intimidating Presence (all enemies within 12" must use their lowest Ld)
Marked by Dark Fates: in campaigns with persistent injuries. such chart results are re-rolled for him.
Harbinger of chaos: If he is your warlord, units may benefit from dark channelling (as with the diabolist) and the army may take deamons as an allied contingent
---
Kor Phaeron 155p (HQ)
ws4 bs4 s4 t3 w4 i3 a2 ld10 sv2+ Inv4+ FNP6+
the terminus consolers, pair of lightning claws, digi-flamer
legiones astartes (WB), burning lore, master of the legion, harbinger of chaos, jealous command
Warlord: Dark Oratory (while on the table all WB in his primary detachment get Ld+1, max Ld10)
the terminus consolaris - cataphractii pattern terminator armour with feel no pain ( 6+ )
digi-flamer - hand flamer ( one use )
---
Mhara Gal Tainted Dreadnought
- rules can be downloaded from FW-
---
Zardu Layak 175p Unique Infantry Character
WS5 BS5 S4 T5 W2 I5 A2 Ld10 Sv2+ Inv5+
The Azurda Char'is [R- S+2 AP4 Melee, Force, Two-Handed, can re-roll 1 failed test to manifest a psychic power per game], Bolt Pistol, Panoply of Flame (All WB in 12" add +1 to assault results and +1 to sweeping advances), Frag & Krak Grenades, Artificer Armour
Legiones Astartes (WB), Master of the Legion, IC, Daemon, Binder of Souls (Counts as a Diabolist, units may take Dark Channeling with a +1 on the Dark Channeling table roll. If he is your warlord you can take an allied detachment of Daemons), Zealot, Psyker 2 (Malefic Daemonology or Pyromancy)
Warlord: Reign of Fire (Ashen Circle (FA) may be taken as Troops and become a scoring unit, They may be given Dark Channeling for +25p per unit)
Anakatus Kul Blade Slaves 100p 2 Anakatis kul
WS5 BS4 S6 T5 W3 I5 A3 Ld8 Sv3+ Inv5+
Anakatis Blade [R- Suser AP3 Melee, Severing Cut: On a wound roll of 5+, attacks have AP2. Each unsaved wound creates 2 additional wounds to be saved., Specialist Weapon], Power Armour, Plasma Pistol
Legiones Astartes (WB), Daemon, Rage, IWND, Mindless Killers (If Zardu is slain, Slaves will begin moving towards the closest infantry and monsters and charge it. The must always make sweeping advances when they can), Bulky
Special Unit: Slaves may only be taken with Zardu and form a single permanent unit with him.
---
Hol Beloth 165p Unique Infantry Character
WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv2+ Inv4+
Master-crafted Power Fist, Tainted Weapon, Plasma Pistol, Iron Halo, Frag & Krak Grenades, Artificer Armour
Legiones Astartes (WB), Master of the Legion, IC, Hexaglyphic Ward (ignores the first wound from a failed save in a game, including instant death), Exhortation of Battle (if he is on table and not falling back, once per game, at beginning of his player's assault phase, all WB get WS5 for the phase, unless they had better)
Warlord: Bloody-handed (If he's your warlord, he and any Legion Astartes unit they join cause Fear)
---
Samus, Daemon Prince of the Ruinstorm
- Can be downloaded from FW-
---
Cor'Bax Utterblight, Daemon Prince of the Ruinstorm
---
Lorgar 375p
WS6 BS6 S6 T6 W5 I6 A4 Ld10 Sv2+ Invul4+/3+ IWND5+
The Armour of the Word, Illuminarum, Archaeotech Pistol, Frag Grenades
Primarch, Living Icon, Sire of the Word Bearers, Dark Fortune, Erratic Psychic Power, Bulky
Sire of the Word Bearers: He has Crusader and gives it to any unit it joins. While he is on foot on the table WB use his Ld for morale and pinning.
Living Icon: WB that can draw LoS to him get +1 to charge distances, are immune to fear, get +1 to assault results.
Dark Fortune: he can re-roll any failed Deny the Witch rolls. Once per game he can force a single enemy model to re-roll all 5+s to hit and wound Lorgar for that TURN. Must be used before opponent makes any rolls for that model
Erratic Psychic Power: Psyker2 (Divination, Telekinesis). Harness warp charges on a 5+.
The Armour of the Word: Artificer armor with a 4+ invul. Gets a 3+invul against psychic powers, including force weapons
Illuminarum: [R- S+1 AP2 Melee, Master-crafted, concussive, Smash]
Lorgar Transfigured +75p
replace Erratic Psychic Power rule. Psyker 3, may SELECT powers from Divination and/or Telekinesis. Harness warp charges on a 3+.
Legions Astartes - Can always attempt to regroup at normal Ld.
True Believers - These units roll 3d6 for all morale tests and pick the lowest two.
Cut Them Down - These units MUST make sweeping advances and must re-roll results of 1.
Charismatic Leadership - A primary Word Bearers detachment MUST take a second compulsory HQ unit. This choice must be a Centurion or Chaplain Consul.
Diabolist (Consul) +35p
Gains Daemon, Prefered Enemy (Loyalist) added to all CLOSE COMBAT attacks
may not equip bike, jet bike, terminator armor, power fist or thunder hammer
If one is present the detachment has access to Dark Channeling for some units.
Dark Channeling +25p (Unit option)
Available to Tactical, Veteran Tactical, Breacher Siege, Assault or Terminator Squads.
roll a d6 for every squad this is given to at the beginning of game.
1-3 unit gains Zealot
4-5 gain +1S
6 gain Daemon, unit no longer counts as scoring. Counts as being destroyed at end of game for calculating VP.
Burning Lore
Any WB Praetor, Diabolist, Centurion or Chaplain has access to the Burning Lore war gear upgrade. +30p
Turns them into a Lv1 Psyker with access to Biomancy or Telepathy
Tainted Weapon
WB characters that have the option to take a Power Weapon may instead take a Tainted weapon
Tainted Weapon R- Suser AP- melee, Specialist Weapon, Instant Death
Rite of War: The Dark Bretheren
Arch-traitors - Gain Preferred Enemy (Loyalist space marines)
Signs and Portents - At start of game, choose a single unit. After deployment roll a d6, on a 1-3 all enemy units gain preferred enemy against that unit. on a 4-6 this unit counts as having preferred enemy against ALL enemy units.
From Beyond - May take allies from Codex Daemonsas 'Battle Brothers'
Hell Follows Them - all wounds caused by Perils of the warp tests taken by the enemy gain Instant Death.
- MUST take at least one Diabolist Consul
- may not take more than 1 Heavy SUpport choice
- may not take fortifications or allied legion detachments and treat all allies other than daemons as Desperate Allies
Conversion Dissonator (relic)?
Once per game for one turn ALL invul saves within 12" suffer -2.
---
Gal Vorbak (elites) 200p 4x Bretheren + Martyr
dark brethren ws5 bs4 s5 t5 w2 i5 a2 ld8 sv3+ inv5+
dark martyr ws5 bs4 s5 t5 w3 i5 a3 ld9 sv3+ inv5+
power armor, bolt pistol, bolt gun, ccw, frag and krak grenades
Daemon, Stubborn, Bulky, Rage, Rending (Close combat only), Deep Strike, Damned (never a scoring unit)
+ up to 5 additional brethren +30pe
+ one in every five may take one [flamer 10pe / meltagun 15pe / plasma gun 15pe / power weapon 10pe]
+ martyr may exchange cc weapon for [power weapon 10p / power fist 15p / single lightning claw 15p]
+ martyr may exchange all their weapons for a pair of lightning claws 20p
+ martyr may also take - melta bombs 5p , artificer armor 10p
---
Ashen Circle ( fast attack ) 175p 4x Incendiary + Iconoclast
incendiary ws5 bs4 s4 t4 w1 i4 a1 ld8 sv3+
iconoclast ws5 bs4 s4 t4 w1 i4 a2 ld9 sv3+
hardened armour, hand flamer, axe-rake, jump pack, frag and krak grenades
Legiones Astartes (WB), Burning Descent, Scorched Earth, Bitter Duty
+ up to additional 5 incendiaries 20pe
+ any model may exchange axe-rake for a power axe 5p
+ iconoclast may exchange hand flamer for an inferno pistol 10p / plasma pistol 15p
+ iconoclast may also take any of the following - melta bombs 5p, up to 3 phospex bombs 10pe, artificer armor 10p
Axe-Rake [R- S+1 AP6 melee , grapple: enemies falling back after losing an assault to a unit with axe-rakes suffer -1 to fall back distance)]
burning descent - if the unit enters play via deep strike , as soon as it is placed on the table , all models with d6 " suffer an immediate str3 ap5 hit
scorched earth - unit may always use its hammer of wrath attack , regardless of whether of not it has used its jump packs in the movement phase , and these attacks are carried out at strength 5. the hammer of wrath attacks made by this unit are classed as flamer type attacks
bitter duty - this unit may not be joined by friendly independent characters
---
High Chaplain Erebus 195p
ws5 bs4 s4 t4 w3 i5 a3 ld10 sv2+ invul4+
artificer armour, iron halo, frag and krak grenades, plasma pistol, master crafted power maul
independent character, zealot, legiones astartes (WB), burning lore, master of the legion, marked by dark fates, harbinger of chaos, adamantium will
Warlord: Intimidating Presence (all enemies within 12" must use their lowest Ld)
Marked by Dark Fates: in campaigns with persistent injuries. such chart results are re-rolled for him.
Harbinger of chaos: If he is your warlord, units may benefit from dark channelling (as with the diabolist) and the army may take deamons as an allied contingent
---
Kor Phaeron 155p (HQ)
ws4 bs4 s4 t3 w4 i3 a2 ld10 sv2+ Inv4+ FNP6+
the terminus consolers, pair of lightning claws, digi-flamer
legiones astartes (WB), burning lore, master of the legion, harbinger of chaos, jealous command
Warlord: Dark Oratory (while on the table all WB in his primary detachment get Ld+1, max Ld10)
the terminus consolaris - cataphractii pattern terminator armour with feel no pain ( 6+ )
digi-flamer - hand flamer ( one use )
---
Mhara Gal Tainted Dreadnought
- rules can be downloaded from FW-
---
Zardu Layak 175p Unique Infantry Character
WS5 BS5 S4 T5 W2 I5 A2 Ld10 Sv2+ Inv5+
The Azurda Char'is [R- S+2 AP4 Melee, Force, Two-Handed, can re-roll 1 failed test to manifest a psychic power per game], Bolt Pistol, Panoply of Flame (All WB in 12" add +1 to assault results and +1 to sweeping advances), Frag & Krak Grenades, Artificer Armour
Legiones Astartes (WB), Master of the Legion, IC, Daemon, Binder of Souls (Counts as a Diabolist, units may take Dark Channeling with a +1 on the Dark Channeling table roll. If he is your warlord you can take an allied detachment of Daemons), Zealot, Psyker 2 (Malefic Daemonology or Pyromancy)
Warlord: Reign of Fire (Ashen Circle (FA) may be taken as Troops and become a scoring unit, They may be given Dark Channeling for +25p per unit)
Anakatus Kul Blade Slaves 100p 2 Anakatis kul
WS5 BS4 S6 T5 W3 I5 A3 Ld8 Sv3+ Inv5+
Anakatis Blade [R- Suser AP3 Melee, Severing Cut: On a wound roll of 5+, attacks have AP2. Each unsaved wound creates 2 additional wounds to be saved., Specialist Weapon], Power Armour, Plasma Pistol
Legiones Astartes (WB), Daemon, Rage, IWND, Mindless Killers (If Zardu is slain, Slaves will begin moving towards the closest infantry and monsters and charge it. The must always make sweeping advances when they can), Bulky
Special Unit: Slaves may only be taken with Zardu and form a single permanent unit with him.
---
Hol Beloth 165p Unique Infantry Character
WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv2+ Inv4+
Master-crafted Power Fist, Tainted Weapon, Plasma Pistol, Iron Halo, Frag & Krak Grenades, Artificer Armour
Legiones Astartes (WB), Master of the Legion, IC, Hexaglyphic Ward (ignores the first wound from a failed save in a game, including instant death), Exhortation of Battle (if he is on table and not falling back, once per game, at beginning of his player's assault phase, all WB get WS5 for the phase, unless they had better)
Warlord: Bloody-handed (If he's your warlord, he and any Legion Astartes unit they join cause Fear)
---
Samus, Daemon Prince of the Ruinstorm
- Can be downloaded from FW-
---
Cor'Bax Utterblight, Daemon Prince of the Ruinstorm
---
Lorgar 375p
WS6 BS6 S6 T6 W5 I6 A4 Ld10 Sv2+ Invul4+/3+ IWND5+
The Armour of the Word, Illuminarum, Archaeotech Pistol, Frag Grenades
Primarch, Living Icon, Sire of the Word Bearers, Dark Fortune, Erratic Psychic Power, Bulky
Sire of the Word Bearers: He has Crusader and gives it to any unit it joins. While he is on foot on the table WB use his Ld for morale and pinning.
Living Icon: WB that can draw LoS to him get +1 to charge distances, are immune to fear, get +1 to assault results.
Dark Fortune: he can re-roll any failed Deny the Witch rolls. Once per game he can force a single enemy model to re-roll all 5+s to hit and wound Lorgar for that TURN. Must be used before opponent makes any rolls for that model
Erratic Psychic Power: Psyker2 (Divination, Telekinesis). Harness warp charges on a 5+.
The Armour of the Word: Artificer armor with a 4+ invul. Gets a 3+invul against psychic powers, including force weapons
Illuminarum: [R- S+1 AP2 Melee, Master-crafted, concussive, Smash]
Lorgar Transfigured +75p
replace Erratic Psychic Power rule. Psyker 3, may SELECT powers from Divination and/or Telekinesis. Harness warp charges on a 3+.