Legion AstartesCovenant of Sorcerers: When you make your army you have to choose your Warlord first. They must be an IC Psyker1+ and the Highest Ld stat in the force (detachment/army?).
Prosperine Lore: TS Psykers can draw from all the core psychic disciplines except Malefic Daemonolgy (that's Word Bearers Territory). Any HQ IC unit can be a Lv1 Psyker for +20p. They can then upgrade a Power weapon they have into a Force weapon for +5p.
Cult ArcanaEach unit with this rule must choose one option from the table and gain its effect. Compulsory Troop choices must have the same option as the Warlord (or if its an allied detachment, that detachments compulsory HQ). Each option has an associated Discipline. If a unit manifests powers from that discipline it harnesses on a 3+. This means units can take whatever disciplines they want, but they do better when they use the suggested choice.
Signs & PortentsIf any unit in a TS detachment suffers a wound from Perils, all LA:TS units in the 'force' must take an immediate pinning test. If all the TS ICs have been slain, surviving units in the detachment get -1Ld and can't make Sweeping Advnaces for the rest of the game.
Pavoni | Biomancy | Quickblood: Run and Sweep +1 |
Raptora | Telekinesis | Kine Shields: +1 invul (max 3+) |
Corvidae | Divination | Precognitive Strike: Unit MUST re-roll shooting Hit 1s if they remained stationary. |
Athanean | Telepathy | Mental Fortitude: Immune to Fear and Adamantium Will |
Pyrae | Pyromancy | Ashen Blow: +1 HoW |
PraetorsTS Praetors are psykers and must buy 1-3 psycker levels for +25p each. The can upgrade their Power weapons to Force for +5p.
Veteran Tactical & Legion Terminator SquadsCan gain Brotherhood of Psykers1 for +25p per unit.
Arcane Litanies (One Use)
IC psykers can buy this for 10p and ignore the first "failed Perils test" the make. (Is that the first perils result, the first result that causes a wound or is that a failed save after the peril?)
Aether-fire Cannon [36" 7 2 Heavy1, Blast, Soul Blaze, Gets Hot]
TS models with Plasma Cannons can upgrade them for +10p each. Units with more than one PCannon must upgrade ALL of them. So for 10 points you add Soul Blaze.
Asphyx Shells (Shred)
TS ICs can take them for 10p on their Bolt Pistol, Boltgun, Combi-bolter and Combi-weapon (bolter half).
Legion Termis and Tac Vets can take them for 20p per unit, again applying to their bolt weapons (not heavy bolters).
Tac Support with Rotor Cannons can take them for 25p per unit.
HQ - Osiron Dreadnought (Contemptor upgrade +50p)
Psychic Pilot 1 (Telekinesis, Telepathy, Pyromancy, Divination), Adamantium Will
Trade its Dread CCW for a Dread Force Blade and gives its Combi-bolter Asphyx Shells for free.
[Dreadnought Force Blade - Sx2 AP2 Melee, Force]
HQ - Magistus Amon 170p Master of the Legion (Can stand in with the Artificer Praetor FW model)
MC FSword, Archaeotech Pistol, Arcane Litanies, Psyker3 (Telepathy, Divination), CA: Corvidae & Athanean, Infiltrate
Armor of Shades: Sv2+, Cv4+/Cover +2 (max 2+), A unit he joins gets +1 to cover (max 2+)
Dust of the Devourers: Once in an assault phase he can trade his attacks for 1-2D6 Poison 4+ Concussive AP4 hits at his initiative.
Hidden Servants & Secret Scryings: If he's in the Primary Detachment, re-roll failed Seize. Enemy Outflankers cannot enter within 24" of him. Deep Strikers cannot be placed in 12" of him.
WT Lord of Hidden Paths: 1 non-super, non-flyer unit in your Army must outflank on a turn you choose in advance.
- Amon is your cheap option. His strengths are situational but his ability to hand out stacking cover boosts makes him worth consideration.
HQ - Ahzek Ahriman 225p Master of Legion
MC BPistol + Asphyx, MC FAxe, Arcane Litanies, Psyker4 (Divination)
Marked by Dark Fates: Campaign games. He can re-roll on any casualty or injury charts.
Ahriman's Cabal: His Command Squad must be upgraded to Brotherhood2 for 50p. CArcana: Corvidae and generate from Divination.
WT Pattern of Fates: 3 LA:TS Troop units get Scout.
- He's a solid choice for a leader and even better with his Command Squad in tow.
Elite - Khentai Occult Blade Cabal x5-10 185+25pe
WS5, 2 Force Swords, PsyBrotherhood1, Mindsong of Blades, 1in5 plasma pistol/hand flamer
1-3 models [+1A], 4-8 models [+1A, +1WS], 9-10 models [+2A, +1WS]
DT LRProteus/Phobos (always the phobos)
- This is a simple but brutal bucket melee unit. You always want to field them at full count from an assault vehicle to chop up any marine blobs. Try to see if you can't boost their initiative or give them invuls to deal with the enemies that could swindle them. 10 model+multi-weapon+charge+Mindsong=51 strikes at S4 AP3 Instant Death
Elite - Sekhmet Terminator Cabal x5-10 255+35pe
2W, Tartaros/Cataphractii, Force Weapons, Combi-bolter with Asphyx Shells, PsyBrotherhood2 (Tele, Pyro), Stubborn
Can trade Force Sword for Claw/Fist 5p/Chainfist 10p
DT LRProteus/Phobos (5 models) Spartan (6+models)
- You can't go full melee with these guys so maybe better to keep with the Tartaros style. Keeping the force weapons does few favors compared to the Khentai. Claws will be more reliable with Shred. If you're gonna fist you're gonna chain fist and crush all comers.
Fast Attack - Ammitara Occult Intercession Cabal x5-10 135+20pe
Sniper Rifles, Shroud Bombs, Scout Armour, BS5, PsyBrotherhood1, Mind Killer, 1in5 Melta/Plasmagun
Mind Killer WC2 Blessing self. Re-roll all failed hits and wounds. Shooting ignores cover
DT Storm Eagle
- Scout snipers with exactly the psychic buff you would want. 2 meltas/plasmas seem more like defense weapons against drop pods or terminators that get too close. A minimum unit is easier to squirrel away but a maximum unit will better get a return on its investment
Heavy Support - Castellax-Achea Battle Automata Maniple x1-5 135pe
Can trade Mauler for Aetherfire Cannon 15p
If a psyker isn't in 24" they can't run, charge or sweep.
Can fire all 3 of its weapons in the shooting phase. That's 2 Bolters and a Cannon.
When a TS psyker uses a Witchfire or Malediction in 12" of one of these they can use the Castellax as the origin point instead.
If ANY psyker perils in 12" of one of these it must make a Ld test. If failed the Achea unit suffers D6 wounds, no armor/invul saves. Achea destroyed by this effect explode to maximum Reactor Blast (like a vehicle).
- These guys don't mess with Cortex Controllers or Programmed Behaviour or Cyberthurgy and you can't repair them with Battlesmith. That means they are cheaper, easier and more reliable to use. Their ability to act as a psychic repeater makes them damn near an auto take unit. Their unique elements would qualify them for proxy if you want a more egyptian or scarab-ish style. How many you want to take in a unit is up to your points budget but it would be wise to always have at least 1. A max unit has better chances of survival of coarse but really they offer access to Aetherfire Cannons which is otherwise a Heavy Support Squad or Jetbike thing.
Lord of War - Magnus the Red 495p
Sire of the TS: Units he joins are Fearless. All TS in his army use his Ld for Morale, Pinning and Psychic tests. Reserve rolls may be re-rolled. Sekhmet and Legion Termi squads may be Troops if Magnus is the Warlord and Cult Arcana restrictions do not apply to Compulsory Troops.
Arch-Sorcerer: Psyker5, Harnesses on 3+, only Perils on 3+ 6s, Peril results of 1 are re-rolled. He generates 5 random powers from your choice of Telek, Pyro, Div, Telep, Sanctic and Bio.
The Horned Raiment: 2+, 4++, D strikes cause 1 less wound.
The Eye of the Crimson King: Psychic powers ignore Line of Sight and Ignore Cover.
Phantasmal Aura: Attacks against him or his unit suffer -1 to Hit. Barrage weapons add +1 to scatter.
Mind Wrath: Witchfire powers can be boosted, +2WC, +2D6S (S11+ becomes D), doubles range.
The Blade of Ahn-Nunurta - S+2(S9) AP1 Melee, Force, Two-Handed
Psyfire Serpenta 15" S8 AP2 Assault d3, Soul Blaze
RoW: The Axis of Dissolution
The Alembic Adamant: LA:TS pass Morale and Pinning tests in 6" of an objective
The Caustic Grace: LA:TS overwatch at BS2
The Transition of Vitriol: LA:TS may re-roll failed hits and wounds against enemies that are Falling Back
Limitations
Troop choices must have the maximum model count.
May not have more Tank or Flyer units than they have Infantry units
RoW: The Guard of the Crimson King
Astral Warfare: When generating warp charges roll +1d6 and choose the highest result.
Wreathed in Lightning, they Rend the Veil: Terminator equipped units, ICs and Magnus may deploy via Deep Strike Teleport (if they don't have DTs). WHen they arrive they have Fear and may re-roll failed Invul saves of 1 for a round.
The Initiates of the Scarab: Sekhmet Cabals must be taken as compulsory troop choices and are optional Troop choices.
The Bidding of the crimson King: Magnus may be a compulsory HQ.
Limitations
Warlord must be Magnus / Ahriman / a TS Praetor with Mastery3
May not have more vehicle units than LA:TS units.
No Allied Detachment or Fortifications.