Post by Fadril Adren on Oct 2, 2015 19:48:06 GMT -5
Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures. Glorious battles and astonishing riches await you with the upcoming release of Warhammer Quest: The Adventure Card Game!
In Warhammer Quest: The Adventure Card Game, you and up to three friends assume the roles of some of the Old World's most iconic heroes, immersed in a desperate fight for your lives. You'll battle ghouls, Goblins, Skaven, giant bats, and swarms of rats. Monsters lurk in every shadow and around every turn in the dungeon corridors. Even worse, their attacks appear to be driven by some greater nemesis lurking deeper in the lair, and you are the only heroes who might possibly be able to stop this evil villain.
To survive, you will need to work together and summon every ounce of your considerable strengths. Scorch your foes with fireballs as a Bright Wizard, let your grudges fuel your axe strokes as an Ironbreaker, unleash flurries of arrows as a Waywatcher, or invoke Sigmar's blessings as a Warrior Priest. Whichever hero you become, you'll gain access to four powerful talents that you'll need to utilize efficiently along your journey. If you survive long enough, you'll even be able to improve your talents, advancing them and pairing them with the items you find along your way.
A True Dungeon-Delving Experience
The city of Schompf had never seen anything like it. The youngest fell to sickness a moon ago, and their elders soon followed them into the grave. At first, it was believed to be a plague brought on by the debauchery of a travelling carnival, but the execution and burning of the entire troupe did nothing to quell the problem…
Inspired by the much-beloved Warhammer Quest and its classic dungeon adventures, Warhammer Quest: The Adventure Card Game offers you the chance to test your mettle against a host of terrible enemies, dark locations, dungeon encounters, and treasures.
Something evil is happening in the tunnels beneath the city of Schompf. The perplexed and dying city had teetered onto the verge of collapse before an unsuspecting rat-catcher named Jod began spreading tales of a peculiar odor – "more peculiar than usual" – emanating from the sewers. When he informs you that he stumbled across a secret entrance dug into the tunnels on the outskirts of town, you realize this means something has been accessing the city's water supply, no doubt for devious purposes. With no clear path, but with the lives of the city all at stake, you must head into the tunnels to investigate.
In Warhammer Quest: The Adventure Card Game, you must find your way through the tunnels beneath Schompf and through other neighboring caverns, and much of the game revolves around exploring these tunnels by advancing through a series of locations. However, these locations are full of Ghouls, Greenskins, and other monsters. Each time you reveal a new location, new enemies appear, drawn randomly from the quest's enemy deck. These enemies then battle you as you try to advance to the next room. They slash you with their claws, rip into you with their fangs, and fire crossbow shots from the shadows.
All the while, you also have to beware the quest's deadly nemesis, who makes his presence felt throughout the dungeon, even before he decides to confront you personally or you make your way to his lair for a final showdown!
Together, Against All Odds
"Deliver us unto evil, that we may crush it."
–The Life of Sigmar, First Apocrypha
To survive the trials you'll face within the dungeons of Warhammer Quest: The Adventure Card Game, you and your allies will need to draw upon every ounce of your strength and make quick, sound decisions in the heat of battle. More than that, you'll need to watch each other's backs and learn how to fight together as a unit.
Each of you takes the role of a hero and gains control of four different action cards: Attack, Aid, Explore, and Rest.
* Attack: When you perform an attack, you roll the number of dice indicated by your Attack action and count the successes against one of the enemies with which you are engaged.
The Bright Wizard exhausts her Fireball card to perform an attack against a Night Goblin Archer and rolls three successes, enough to completely roast the nasty Goblin!
* Aid: Aiding another hero allows you to add success tokens to one of their actions, to be used at a later time, and allows that hero to ready one of his action cards.
* Explore: You need to explore to advance through the game's locations and make your way through its dungeons. Each time you explore, you roll a number of dice and place a number of progress on the location equal to the successes you roll.
* Rest: In Warhammer Quest: The Adventure Card Game, you will take damage. You will be beaten and bloodied, and you will need to rest to heal the damage, healing one point of damage for each success you roll on your rest dice.
When the Warrior Priest attempts to aid one of his allies, he must also roll one enemy die for each of the readied enemies engaged with him. Because he's engaged with two enemies, he rolls two enemy dice and provokes one attack. The first attack always comes from the enemy with the highest attack value, so the elite Orc Boy attacks the Warrior Priest, striking him for three damage.
Meanwhile, each result allows the quest’s nemesis to lash out at you with its special ability. The nemesis might exhaust your actions, reorder his minions, or leap out of his lair to engage you personally.
What’s worse, each time you take an action, your action card remains exhausted until another effect readies it. Want to smash the spider engaged with you? Once you attack it, your attack card remains exhausted—and you can no longer attack the enemies engaged with you—until you or a teammate triggers another effect that readies your attack card.
With menacing enemies all around you and the fact that your action cards don’t ready on their own, Warhammer Quest: The Adventure Card Game forces you to make quick and wise decisions in the heat of battle about when to attack, explore, rest, or aid your teammates.
To perform any of these actions, you must exhaust the appropriate action card. However, that card then remains exhausted, and you cannot utilize that action again until another effect readies the card. Accordingly, you need to coordinate your tactics with your teammates to be sure that you don't find yourself suddenly hamstrung along your efforts to slay your enemies and push your way through the game's tunnels, caverns, and underground chambers.
Moreover, even though you and your teammates each share the same four basic types of actions, the specific effects and the number of dice that your actions grant you ensure that you will play a very different role in your team than any of your teammates.
For starters, each of you has one action that features the game effect, "Ready all of your actions." This effect triggers after you exhaust the card to perform your action, so it will ready itself, too. Importantly, each of the game's four heroes finds this line on a different type of action. The Warrior Priest readies his actions when he rests, but the Bright Wizard readies her actions when she explores.
Of course the differences are enhanced even further. The Bright Wizard can sacrifice her health to gain succesess, ensuring that she can burn as brightly as she needs, even if it may result in her burning out a bit more quickly. The Ironbreaker's actions make him a formidable wall of defense for his teammates, able to wade into the tunnels ahead of the group and survive nearly everything the enemies can throw at him. The Waywatcher is an excellent archer, able to strike down foes from distance. Finally, the Warrior Priest is a formidable combatant who can call Sigmar's blessings down upon his teammates, granting them extra strength in battle. What's more, these differences are enhanced even more as you advance your characters, upgrading your action cards and adding signature equipment over the course of your campaign!
Four Iconic Heroes, United by Need
In Warhammer Quest: The Adventure Card Game, you assume the role of one of four different, iconic heroes: Warrior Priest, Bright Wizard, Ironbreaker, or Waywatcher.
Each of these heroes enters the dungeon with the same four types of action cards, but they’re separated by the specific abilities their actions grant them.
For example, the Bright Wizard can fling fireballs across great distances, allowing her to incinerate enemies engaged with her teammates. As tough as the Ironbreaker is, this is something he can’t do, and although the Waywatcher can also shoot enemies that aren’t engaged with her, she attacks with one less die than the Bright Wizard. Still, her attack action card refreshes each time she uses it, meaning that she can unleash an unending barrage of arrows against her foes.
In Warhammer Quest: The Adventure Card Game, each hero excels at a different role.
* Warrior Priest: The Cult of Sigmar demands its followers fight all forms of evil with martial feats as well as faith, and the Warrior Priest is the embodiment of this tenant, combining a powerful melee presence with the ability to call Sigmar’s blessings down upon his party.
* Bright Wizard: Each Bright Wizard has trained extensively to master Aqshy, the Lore of Fire. As a Bright Wizard, you’re likely to be just as volatile and combustible as the explosive magic you control, and your action cards grant you the ability to flame brighter than your teammates, though at great personal risk.
* Ironbreaker: Ironbreakers are heavily armoured tunnel fighters, tasked with protecting the dark deeps of their Dwarf holds from the constant threat of subterranean invaders. As the Ironbreaker, you become the hardiest and most resilient member of your party, able to shield yourself and others from the deadliest of blows.
* Waywatcher: A silent sentinel and guardian of her sacred wooded homeland, the Waywatcher is a master of stealth, marksmanship, and the disruption of enemy tactics. As the Waywatcher, you can use your bow to attack enemies before they engage you, and you can even lead your foes into traps, catching them in place as you leave a dungeon chamber to collapse behind you.
Even as your action cards distinguish you from your teammates, you gain further control over your character as you advance through the dungeon. After each quest, or at two predetermined stages of a random dungeon crawl, you can replace one or more of your hero’s basic action cards with a more powerful, advanced version.
You can further enhance your hero with the gear you find along your way, and if you’re lucky you might even find such legendary items as a Holy Pendant of Sigmar or an Ancestral Axe. Each hero has the chance to find as many as three legendary items, and all of these items greatly bolster your party’s strength, even as they highlight the qualities that make each hero unique.
A World of Epic Adventures
The city of Schompf teeters on the verge of collapse, and only you can save it. Head into the secret tunnels on the town's outskirts and set upon a series of epic adventures in the Old World with Warhammer Quest: The Adventure Card Game.
You and your friends will enjoy hours of tense battles and stunning plot twists as you embark upon the five-quest campaign to save the people of Schompf, and you'll enjoy nearly limitless replayability with the game's random dungeon generator. Still, even though there are numerous ways to enjoy your heroic travails, there are only two ways your quest can end – in death or in glory.
Learn more about the dungeon adventures of Warhammer Quest: The Adventure Card Game from FFG's introductory video.
Warhammer Quest: The Adventure Card Game is scheduled to arrive at retailers late in the third quarter of 2015. Until then, keep your eyes open for more news, including previews of the game's dungeon exploration, heroes, and legendary equipment!
- FADRIL