Post by byy9080 on Jul 29, 2015 8:45:16 GMT -5
Welcome my fellow Wargamers!
For new players, Infinity and the building of lists can be a little bit daunting. So many options, units, special rules and equipment. That can be a bit much for most of us.
With the Starting with series, we’ll take a look at two or three lists per army, showing some of the options you can choose.
(We’ll update this article once Army5 is up and running. Then we can link to the lists, with ease. )
To keep your budget in mind, we’ll start every list using the Starter Box of every army, which is an awesome deal for the amount of models you can get! Two list will focus on your first endeavors with Infinity. Your first shoot-out. It will allow you to get the hang of the basic mechanics of the game. The last list will focus on the Infinity Tournament System where Specialists (units with special abilities) are needed to capture objectives.You can get a solid grasp of the game mechanics and workings of Infinity with these lists!
Why go ‘Vanilla’?
The term for a non-sectorial army is ‘vanilla’, so if you see that term somewhere people are talking about an army without the sectorial rules, found in Human Sphere. What are the benefits for playing a non-sectorial army? First of all, you’ll have access to every model in the entire range of the army. So you can put all the best apples into one basket, making list building much more diverse. You won’t have access to link teams though, so some of the less heavy models can function more as an ‘order monkey or a ‘cheerleader’’, generating orders to walk the big guys around, while performing no real role in the army themselves. Another thing to keep in mind is the change in availability of units. You might have access to three Aquila Guards in NCA, but in vanilla, you have access to only one! Keep that in mind when deciding to start an army. You can of course choose to play two sectorials, and sometimes mix them up to go vanilla with your games, that’s not a problem at all! It is also a good start if you can’t decide which sectorial you want to play with. You can start with vanilla and build up towards certain playstyles after you learned yours.
The Starter Box
The Starter Set of PanOceania has been released very recently. We saw it included in Operation Icestorm opposed to the new Nomad Starter previously, but it has become a purchasable starter on its own this month!
PanOceania is a high-tech faction and the starter box shows this; access to many tricks like visors, Multi-weapons and technology like Mimetism. With PanOceania, you pay the price. Fortunately, they are the Hyperpower, so they can afford it! The high-tech of PanOceania is to be found in their TAGs; large and mobile combat robots.
The PanOceania Starter Set gives you the following units:
Fusilier – combi rifle
Fusilier – combi rifle
Fusilier – combi rifle
Akalis – combi rifle
Nisse – Multi Sniper Rifle
ORC Trooper – Multi Rifle
126 points and 1,5 SWC. Not bad! It leaves us enough room to play around with some options! What is included in the box?
Fusiliers are PanOceania’s standard line infantry. You can’t go around them.
The Akalis is a very elite droptrooper, and coming from the Sikh (a large minority in PanOceania) religion, they are hard to get rid off. It’s a great flanker and his E/M close combat weapon makes him a feared opponent.
The Nisse is another elite medium infantry, equipped with anti-camouflage visors while it’s protected by Mimetism-technology. His sniper can take out enemy units from afar, even if they are camouflaged.
ORC Troopers are PanOceania’s most standard Heavy Infantry; infantry fighting in an exo-suit with servo-muscles. They are equipped with the rare Multi Rifles, that allow them to choose the ammunition they use. Very handy!
A nice and versatile Starter Set that gives you a force that’s 126 points/ 1,5 SWC.
For new players, Infinity and the building of lists can be a little bit daunting. So many options, units, special rules and equipment. That can be a bit much for most of us.
With the Starting with series, we’ll take a look at two or three lists per army, showing some of the options you can choose.
(We’ll update this article once Army5 is up and running. Then we can link to the lists, with ease. )
To keep your budget in mind, we’ll start every list using the Starter Box of every army, which is an awesome deal for the amount of models you can get! Two list will focus on your first endeavors with Infinity. Your first shoot-out. It will allow you to get the hang of the basic mechanics of the game. The last list will focus on the Infinity Tournament System where Specialists (units with special abilities) are needed to capture objectives.You can get a solid grasp of the game mechanics and workings of Infinity with these lists!
Why go ‘Vanilla’?
The term for a non-sectorial army is ‘vanilla’, so if you see that term somewhere people are talking about an army without the sectorial rules, found in Human Sphere. What are the benefits for playing a non-sectorial army? First of all, you’ll have access to every model in the entire range of the army. So you can put all the best apples into one basket, making list building much more diverse. You won’t have access to link teams though, so some of the less heavy models can function more as an ‘order monkey or a ‘cheerleader’’, generating orders to walk the big guys around, while performing no real role in the army themselves. Another thing to keep in mind is the change in availability of units. You might have access to three Aquila Guards in NCA, but in vanilla, you have access to only one! Keep that in mind when deciding to start an army. You can of course choose to play two sectorials, and sometimes mix them up to go vanilla with your games, that’s not a problem at all! It is also a good start if you can’t decide which sectorial you want to play with. You can start with vanilla and build up towards certain playstyles after you learned yours.
The Starter Box
The Starter Set of PanOceania has been released very recently. We saw it included in Operation Icestorm opposed to the new Nomad Starter previously, but it has become a purchasable starter on its own this month!
PanOceania is a high-tech faction and the starter box shows this; access to many tricks like visors, Multi-weapons and technology like Mimetism. With PanOceania, you pay the price. Fortunately, they are the Hyperpower, so they can afford it! The high-tech of PanOceania is to be found in their TAGs; large and mobile combat robots.
The PanOceania Starter Set gives you the following units:
Fusilier – combi rifle
Fusilier – combi rifle
Fusilier – combi rifle
Akalis – combi rifle
Nisse – Multi Sniper Rifle
ORC Trooper – Multi Rifle
126 points and 1,5 SWC. Not bad! It leaves us enough room to play around with some options! What is included in the box?
Fusiliers are PanOceania’s standard line infantry. You can’t go around them.
The Akalis is a very elite droptrooper, and coming from the Sikh (a large minority in PanOceania) religion, they are hard to get rid off. It’s a great flanker and his E/M close combat weapon makes him a feared opponent.
The Nisse is another elite medium infantry, equipped with anti-camouflage visors while it’s protected by Mimetism-technology. His sniper can take out enemy units from afar, even if they are camouflaged.
ORC Troopers are PanOceania’s most standard Heavy Infantry; infantry fighting in an exo-suit with servo-muscles. They are equipped with the rare Multi Rifles, that allow them to choose the ammunition they use. Very handy!
A nice and versatile Starter Set that gives you a force that’s 126 points/ 1,5 SWC.