Post by The Supreme Emissary on May 9, 2015 7:19:58 GMT -5
Player: Jim MacKay
Faction: Iron Hands, Space Marines, Imperium
Renown: 1
Requisition Points: 23
W/T/L: 1/0/0
Legendary Weapons: None
Force Size 510 points
Leader
Veteran Sergeant 24p Power Axe 15p Storm Shield 10p = 49p
Special
Apothecary 35p Laurel of Endurance 15p Purifiacation Vials 5p Auxiliary Grenade Launcher 5p= 60p
Vanguard Veteran 19p Storm Shield 10p = 29p
Sternguard Veteran 22p
Techmarine 50p
Centurion 60p Hurricane Bolter 0p TL HBolter 0p = 60p
Core
Group 1
Tac Marines x5 70p Volkite Caliver 5p = 75p
Battle Honours: Sprinter (run 9"), Hip Shooter (can run and shoot, fires snap shots), Firing Charge (can charge after shooting rapid fire weapon, don't get the +1 attack for charging)
Group 2
Tac Marines x5 70p Volkite Caliver 5p = 75p
Group 3
Allied - Skitarii Rangers x5 55p Omnispex 10p Transuranic Arbiquitus 25p = 90p
Transport
Allied - Sororitas Rhino 0p
Base Upgrades
Tanglewire Walls x3
Volkite Defense Turret (1RP MC)
[BS2 T7 W2 - R45" S6 AP5 Heavy 4, Deflagrate - 4+ cover save]
Legendary Weapons
"The Eviscerable Web" A rifle style launcher that fires nets made from monofilament wire. The nets are able of slicing infantry into gorey chunks and dig into their targets the more they struggle.
Ranged Assault 1 R18" S5* AP5 Fleshbane (always wounds on 2), Pinning, Soul Blaze
Currently carried by -
---
The Iron Hands
The tenth legion are loyalists that hate their own flesh. They have a rich history with unique tactics and strong ties to the Mechanicum.
Chapter Tactics: Every infantry model has FNP (6+). Multi wound models and vehicles get IWND. Techmarines can more easily repair vehicles by 1.
Faction: Iron Hands, Space Marines, Imperium
Renown: 1
Requisition Points: 23
W/T/L: 1/0/0
Legendary Weapons: None
Force Size 510 points
Leader
Veteran Sergeant 24p Power Axe 15p Storm Shield 10p = 49p
Special
Apothecary 35p Laurel of Endurance 15p Purifiacation Vials 5p Auxiliary Grenade Launcher 5p= 60p
Vanguard Veteran 19p Storm Shield 10p = 29p
Sternguard Veteran 22p
Techmarine 50p
Centurion 60p Hurricane Bolter 0p TL HBolter 0p = 60p
Core
Group 1
Tac Marines x5 70p Volkite Caliver 5p = 75p
Battle Honours: Sprinter (run 9"), Hip Shooter (can run and shoot, fires snap shots), Firing Charge (can charge after shooting rapid fire weapon, don't get the +1 attack for charging)
Group 2
Tac Marines x5 70p Volkite Caliver 5p = 75p
Group 3
Allied - Skitarii Rangers x5 55p Omnispex 10p Transuranic Arbiquitus 25p = 90p
Transport
Allied - Sororitas Rhino 0p
Base Upgrades
Tanglewire Walls x3
Volkite Defense Turret (1RP MC)
[BS2 T7 W2 - R45" S6 AP5 Heavy 4, Deflagrate - 4+ cover save]
Legendary Weapons
"The Eviscerable Web" A rifle style launcher that fires nets made from monofilament wire. The nets are able of slicing infantry into gorey chunks and dig into their targets the more they struggle.
Ranged Assault 1 R18" S5* AP5 Fleshbane (always wounds on 2), Pinning, Soul Blaze
Currently carried by -
---
The Iron Hands
The tenth legion are loyalists that hate their own flesh. They have a rich history with unique tactics and strong ties to the Mechanicum.
Chapter Tactics: Every infantry model has FNP (6+). Multi wound models and vehicles get IWND. Techmarines can more easily repair vehicles by 1.